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A Collection of Graphics Resources

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This is an archive of websites and resources that have been incredibly helpful in my graphics programming studies.

It covers everything from basic theory to practical assets and tools. I plan to continuously update this post as I discover new valuable materials along my journey.


Simulation

PBR (Physically Based Rendering)

  • OpenPBR : Resources on PBR standards and implementation.

Learn Computer Graphics

  • Scratchapixel : Explains everything from basic graphics mathematics to rendering pipelines in great detail.

Learn Vulkan

Tools

  • TetGen : A quality tetrahedral mesh generator.

Assets

  • Mixamo : Get rigged characters and animations for free.
  • ambientcg : Provides high-quality PBR textures for free.
  • FREEPBR : A free PBR texture site.
  • PolyHaven : Offers high-quality HDRIs, textures, and models.

RayMarching

  • Inigo Quilez : The bible of Raymarching and SDF (Signed Distance Functions).

Shader Programming

  • ShaderToy : A platform where you can write shader code and verify results instantly on the web.
This post is licensed under CC BY 4.0 by the author.